Simultaneous inspection and instant filtering across all 133 commanders by season, troop type, row preference, duplicate regime (3 vs 34 copies), Formation Glyph [F][M][B], and Reach Ruler 1–5.
I. Formation, Heroes & Alliance Operations
100% Native SSR + Alpine.jsDeterministic Legion Formation simulator with geometric row-reach verification (distinguishing direct damage from buffs, heals, and counter-attacks), marginalia diagnostics, and N:N castle binding.
II. Calculators & Combat Planning (Natively Refactored)
100% Native SSR + Alpine.jsInteractive 3-tree vector planner across all 275 allocatable nodes with a Notion-style floppy disk preset menu, recursive prerequisite fill, real-time active bonus calculation, and instant URL sharing (?s=...).
2D tactical battlefield planner with all 21 official BoH structures, mountain-contouring A* routes, automatic nearest-structure & Sanctuary coin escort prioritization, 7×7 Sentry Tower chains, and shareable squad plans (?plan= & PNG).
Tactical Battle Simulator (Legions + Heroes)
🚧 IN DEVELOPMENT
/tools/battle-sim (In R&D)
Currently in R&D at L96 Lab: the legacy raw-troop simulator was retired because real Rise of Empires combat is governed by Hero Skill interactions, Legion Combos, and Specialty trees.