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Charles the Great

S1 • Archers Support Commander • Front or/and Middle Row

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Commander's Tactical Evaluation

Reviewed by Don
“Charles the Great (formerly The Volunteer) is a flexible archer support hero who works in both pure archer and mixed formations. His Skill 2 reduces the Resistance of two enemy squads by 170% for 2 rounds, his Skill 5 stacks up to 80% increased damage for two friendly squads over the first 4 rounds, and his Skill 8 gives your back-row squad 2 stacks of Dodge. Because Skill 2 strips so much Resistance while Skill 8 protects your backline carry, he pairs especially well with basic-attack carries.”

Deployment Summary: Charles the Great is a Support commander introduced in S1 (rated Low Tier). Commands Archers in the Front row (with secondary flexibility in the Middle row), following an unlock priority of 6th - 8th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill
Type: Combat Range: 4 Targets: 2

40% chance to deal 205% damage to 2 random enemy squads within valid range and make the resistance of the target -170% for 2 rounds.

Skill 3 — Squad Attribute Boost
Type: Passive

Resistance +50%

Skill 4 — Troop Training Boost
Type: Passive

Might +50%

Skill 5 — Signature Combat Skill
Type: Pre-Battle Range: 3 Targets: 2

For the first 4 rounds, increases the damage dealt by 2 random squads on your side by 20%, stackable for up to 4 times till the battle ends.

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost
Type: Passive

Might +40%

Skill 8 — Ultimate Combat Skill
Type: Combat Range: 4 Targets: 1

50% chance to deal 510% damage to 1 random enemy squad within the valid range and allow your back row squad to have a 100% chance to enter the status Dodging for the next 2 times it takes damage.

Skill 1 — Command (Passive) Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill Combat • Range: 4 • Targets: 2

40% chance to deal 205% damage to 2 random enemy squads within valid range and make the resistance of the target -170% for 2 rounds.

Skill 3 — Squad Attribute Boost Passive

Resistance +50%

Skill 4 — Troop Training Boost Passive

Might +50%

Skill 5 — Signature Combat Skill Pre-Battle • Range: 3 • Targets: 2

For the first 4 rounds, increases the damage dealt by 2 random squads on your side by 20%, stackable for up to 4 times till the battle ends.

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost Passive

Might +40%

Skill 8 — Ultimate Combat Skill Combat • Range: 4 • Targets: 1

50% chance to deal 510% damage to 1 random enemy squad within the valid range and allow your back row squad to have a 100% chance to enter the status Dodging for the next 2 times it takes damage.

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:4 • T:2
Combat

40% chance to deal 205% damage to 2 random enemy squads within valid range and make the resistance of the target -170% for 2 rounds.

Skill 5 R:3 • T:2
Pre-Battle

For the first 4 rounds, increases the damage dealt by 2 random squads on your side by 20%, stackable for up to 4 times till the battle ends.

Skill 8 R:4 • T:1
Combat

50% chance to deal 510% damage to 1 random enemy squad within the valid range and allow your back row squad to have a 100% chance to enter the status Dodging for the next 2 times it takes damage.

Development System (Exclusive)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Standard)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.