Commander's Tactical Evaluation
Reviewed by Don“Dach Tengri is a frontline or middle-row footman support hero with a mix of stat manipulation, anti-healing, and splash damage. His Skill 2 has a 100% cast rate to debuff an enemy squad's damage and combat speed while buffing two friendly squads, and his Skill 5 has a 70% chance from turn 4 onward to block troop recovery on two enemy squads while cutting damage taken for two allies by 25%. His Skill 8 stacks up to 21% increased damage in the first 3 turns and grants Splash status from turn 4 until the end of the battle.”
Deployment Summary: Dach Tengri is a Support commander introduced in Sx02 (rated Medium Tier). Commands Footmens in the Front row (with secondary flexibility in the Middle row), following an unlock priority of 6th - 8th - 7th.
Hero Skills Inspector (1–8)
Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.
23,100 bonus marching capacity for hero’s squad
100% chance to make 1 random enemy squad within range take 6% additional damage, deal -6% damage, and have -38 combat speed, while making 2 random friendly squads take -6% damage, deal 6% additional damage, and gain +38 combat speed for 1 turn.
Resistance +50%
Might +50%
Starting from turn 4, each turn has a 70% chance to make 2 random enemy squads within range unable to recover troops, and reduces damage taken by 2 random friendly squads by 25%.
Might +15%; Resist +15%, Dictator +250%, HP +15%
Resistance +40%
In the first 3 turns, each turn gives 2 random friendly squads 7% increased damage (stackable up to 21%, lasting until the battle ends); starting from turn 4, grants Splash status: after basic attacks, deals 40% damage to 2 enemy squads in the back until the end of the battle.
23,100 bonus marching capacity for hero’s squad
100% chance to make 1 random enemy squad within range take 6% additional damage, deal -6% damage, and have -38 combat speed, while making 2 random friendly squads take -6% damage, deal 6% additional damage, and gain +38 combat speed for 1 turn.
Resistance +50%
Might +50%
Starting from turn 4, each turn has a 70% chance to make 2 random enemy squads within range unable to recover troops, and reduces damage taken by 2 random friendly squads by 25%.
Might +15%; Resist +15%, Dictator +250%, HP +15%
Resistance +40%
In the first 3 turns, each turn gives 2 random friendly squads 7% increased damage (stackable up to 21%, lasting until the battle ends); starting from turn 4, grants Splash status: after basic attacks, deals 40% damage to 2 enemy squads in the back until the end of the battle.
Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.
Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.