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Dach Tengri

Sx02 • Footmens Support Commander • Front or/and Middle Row

Commander's Tactical Evaluation

Reviewed by Don
“Dach Tengri is a frontline or middle-row footman support hero with a mix of stat manipulation, anti-healing, and splash damage. His Skill 2 has a 100% cast rate to debuff an enemy squad's damage and combat speed while buffing two friendly squads, and his Skill 5 has a 70% chance from turn 4 onward to block troop recovery on two enemy squads while cutting damage taken for two allies by 25%. His Skill 8 stacks up to 21% increased damage in the first 3 turns and grants Splash status from turn 4 until the end of the battle.”

Deployment Summary: Dach Tengri is a Support commander introduced in Sx02 (rated Medium Tier). Commands Footmens in the Front row (with secondary flexibility in the Middle row), following an unlock priority of 6th - 8th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill
Type: Combat Range: 4 Targets: (1/2)

100% chance to make 1 random enemy squad within range take 6% additional damage, deal -6% damage, and have -38 combat speed, while making 2 random friendly squads take -6% damage, deal 6% additional damage, and gain +38 combat speed for 1 turn.

Skill 3 — Squad Attribute Boost
Type: Passive

Resistance +50%

Skill 4 — Troop Training Boost
Type: Passive

Might +50%

Skill 5 — Signature Combat Skill
Type: Pre-Battle Range: 5 Targets: (2/2)

Starting from turn 4, each turn has a 70% chance to make 2 random enemy squads within range unable to recover troops, and reduces damage taken by 2 random friendly squads by 25%.

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, HP +15%

Skill 7 — Mastery Boost
Type: Passive

Resistance +40%

Skill 8 — Ultimate Combat Skill
Type: Pre-Battle Range: 2 Targets: 2

In the first 3 turns, each turn gives 2 random friendly squads 7% increased damage (stackable up to 21%, lasting until the battle ends); starting from turn 4, grants Splash status: after basic attacks, deals 40% damage to 2 enemy squads in the back until the end of the battle.

Skill 1 — Command (Passive) Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill Combat • Range: 4 • Targets: (1/2)

100% chance to make 1 random enemy squad within range take 6% additional damage, deal -6% damage, and have -38 combat speed, while making 2 random friendly squads take -6% damage, deal 6% additional damage, and gain +38 combat speed for 1 turn.

Skill 3 — Squad Attribute Boost Passive

Resistance +50%

Skill 4 — Troop Training Boost Passive

Might +50%

Skill 5 — Signature Combat Skill Pre-Battle • Range: 5 • Targets: (2/2)

Starting from turn 4, each turn has a 70% chance to make 2 random enemy squads within range unable to recover troops, and reduces damage taken by 2 random friendly squads by 25%.

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, HP +15%

Skill 7 — Mastery Boost Passive

Resistance +40%

Skill 8 — Ultimate Combat Skill Pre-Battle • Range: 2 • Targets: 2

In the first 3 turns, each turn gives 2 random friendly squads 7% increased damage (stackable up to 21%, lasting until the battle ends); starting from turn 4, grants Splash status: after basic attacks, deals 40% damage to 2 enemy squads in the back until the end of the battle.

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:4 • T:(1/2)
Combat

100% chance to make 1 random enemy squad within range take 6% additional damage, deal -6% damage, and have -38 combat speed, while making 2 random friendly squads take -6% damage, deal 6% additional damage, and gain +38 combat speed for 1 turn.

Skill 5 R:5 • T:(2/2)
Pre-Battle

Starting from turn 4, each turn has a 70% chance to make 2 random enemy squads within range unable to recover troops, and reduces damage taken by 2 random friendly squads by 25%.

Skill 8 R:2 • T:2
Pre-Battle

In the first 3 turns, each turn gives 2 random friendly squads 7% increased damage (stackable up to 21%, lasting until the battle ends); starting from turn 4, grants Splash status: after basic attacks, deals 40% damage to 2 enemy squads in the back until the end of the battle.

Development System (Standard)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Standard)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.