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Fortuneteller

Sx08 • Footmens Support Commander • Middle or/and Back Row

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Commander's Tactical Evaluation

Reviewed by Don
“Fortuneteller is a middle- or back-row footman support hero with long-range debuffs and a charge-based nuke. Before battle, her Skill 2 marks an enemy squad to cut its troop recovery by 70% and applies a team-wide debuff to all enemies based on the marked squad's troop type (+20% damage taken for Footmen, -40% normal attack damage for Cavalry, or -30% skill damage for Archers). Her Skill 5 links another enemy squad to share 50% of the damage the marked target takes, and her Skill 8 fires a 750% strike with a 1-turn Suppression on the marked squad after every 6 combat skills cast by your legion. Therefore, she has strong synergy with high-cast-rate heroes like Army Breaker, The Scarlet Reaver, King Arthur, and Ashoka.”

Deployment Summary: Fortuneteller is a Support commander introduced in Sx08 (rated Medium Tier). Commands Footmens in the Middle row (with secondary flexibility in the Back row), following an unlock priority of 8th - 6th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill
Type: Pre-Battle Range: 5 Targets: 3

Marks 1 random enemy squad and reduces their troop recovery by 70%, then afflicts a debuff on all enemy squads based on the marked squad's troop type: Footmen: all enemy squads take 20% extra damage; Cavalry: all enemy squads deal -40% normal attack damage; Archers: all enemy squads deal -30% skill damage.

Skill 3 — Squad Attribute Boost
Type: Passive

Resistance +50%

Skill 4 — Troop Training Boost
Type: Passive

Might +50%

Skill 5 — Signature Combat Skill
Type: Combat Range: 5 Targets: 1

50% chance to link 1 random enemy squad with the marked squad for 2 turns; when either squad takes damage, the other squad takes 50% of that damage.

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost
Type: Passive

Resistance +40%

Skill 8 — Ultimate Combat Skill
Type: Combat Range: 5 Targets: 1

Gain 1 charge each time any friendly squad casts a combat skill. Once 6 charges are accumulated, deal 750% damage to the marked squad and suppress them for 1 turn.

Skill 1 — Command (Passive) Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill Pre-Battle • Range: 5 • Targets: 3

Marks 1 random enemy squad and reduces their troop recovery by 70%, then afflicts a debuff on all enemy squads based on the marked squad's troop type: Footmen: all enemy squads take 20% extra damage; Cavalry: all enemy squads deal -40% normal attack damage; Archers: all enemy squads deal -30% skill damage.

Skill 3 — Squad Attribute Boost Passive

Resistance +50%

Skill 4 — Troop Training Boost Passive

Might +50%

Skill 5 — Signature Combat Skill Combat • Range: 5 • Targets: 1

50% chance to link 1 random enemy squad with the marked squad for 2 turns; when either squad takes damage, the other squad takes 50% of that damage.

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost Passive

Resistance +40%

Skill 8 — Ultimate Combat Skill Combat • Range: 5 • Targets: 1

Gain 1 charge each time any friendly squad casts a combat skill. Once 6 charges are accumulated, deal 750% damage to the marked squad and suppress them for 1 turn.

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:5 • T:3
Pre-Battle

Marks 1 random enemy squad and reduces their troop recovery by 70%, then afflicts a debuff on all enemy squads based on the marked squad's troop type: Footmen: all enemy squads take 20% extra damage; Cavalry: all enemy squads deal -40% normal attack damage; Archers: all enemy squads deal -30% skill damage.

Skill 5 R:5 • T:1
Combat

50% chance to link 1 random enemy squad with the marked squad for 2 turns; when either squad takes damage, the other squad takes 50% of that damage.

Skill 8 R:5 • T:1
Combat

Gain 1 charge each time any friendly squad casts a combat skill. Once 6 charges are accumulated, deal 750% damage to the marked squad and suppress them for 1 turn.

Development System (Standard)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Standard)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.