Healer Hero Profile

All informations about Healer

Healer

Healer

“Due to its skill 2, it allows heroes that would not traditionally be used as a frontline to assume this position. Great synergy with heroes that have a lot of damage potential and can stay on the front lines, like Arslam, Scarlet Siren, Arthur. Healer is a footman hero, her name already say very much: its a very strong source of healing. It has a very specific mechanic that ends up forcing the first line to be composed of heroes with good damage capacity. She absorbs some of the damage taken by the first lane and converts some of the damage dealt by the first lane as healing for itself. In addition, she has the possibility to nerf the opponent’s damage as well as increase the damage taken by them as well. In LSS she is an extremely unbalanced hero, in ROE she came as a decent hero with a different mechanic, which, as in Poison Master, opens up a range of new options.” - Don

Its a Support hero, available at season Sx10, and it is on a Highest tier of power. He can lead Footmens troop type, and his skill priority it's usually: 8th - 6th - 7th. Healer is a Back hero , and he can be placed on Middle.

Obs:

Development: Standard
  • Standard: Classic hero development that require extra 3 copies to max the hero
  • Exclusive: Modern hero development, that is standard for exclusive heroes, last season heroes and new states, that require extra 34 copies.
  • Access: Standard
  • Standard: Classic hero recruiment, some just in-season.
  • Paid: Paid heroes that are able to be recruited ocasionally.
  • Royal: Paid heroes that are able to be recruited any time.
  • 23,100 bonus marching capacity for hero’s squad

    Skill type: Status - Range: 2/Targets: 1 - When the front-row squad deals damage, recover some troops as many as 40% of the damage dealed; when the front-row squad takes damage, 50% of the damage will be taken by the Hero’s squad.

    Resistence +50%

    Might +50%

    Skill type: Combat - Range: 2/Targets: 3 - 100% chance to recover some troops for all allied squads (recovery rate 50%)

    Might +15%; Resist +15%, Dictator +250%, HP +15%

    Resistence +40%

    Skill type: Pre-Battle - Range: 5/Targets: 2 - The two effects are applied independently each round: 50% chance to reduce the damage caused by two random enemy squads by 10%; 50% chance to increase the damage taken by two random enemy squads by 30%.

    Last update: 2023-09-17 20:01:14

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