Skill 2 redirects 50% of the damage taken by your front-row squad onto Healer's own squad, so Healer must have Skill 6 (Awakening) maxed and a high-damage bruiser in front.
Commander's Tactical Evaluation
Reviewed by Don“Healer is a backline or middle-row footman support hero who provides massive healing and damage sharing for your frontline. Her Skill 2 absorbs 50% of the damage taken by your front-row squad while converting 40% of the damage your front-row squad deals into troop recovery, and her Skill 5 has a 100% cast rate each round to heal all allied squads. This specific mechanic forces your front row to be composed of heroes with strong offensive output, so she has great synergy with high-damage frontline bruisers like Arslam, King Arthur, El Cid, or even The Scarlet Reaver placed in the front row.”
Deployment Summary: Healer is a Support commander introduced in Sx10 (rated Highest Tier). Commands Footmens in the Back row (with secondary flexibility in the Middle row), following an unlock priority of 8th - 6th - 7th.
Hero Skills Inspector (1–8)
Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.
23,100 bonus marching capacity for hero’s squad
When the front-row squad deals damage, recover some troops equal to 40% of the damage dealt; when the front-row squad takes damage, 50% of the damage will be taken by the Hero's squad.
Resistance +50%
Might +50%
100% chance to recover some troops for all allied squads (recovery rate 50%)
Might +15%; Resist +15%, Dictator +250%, HP +15%
Resistance +40%
The two effects are applied independently each round: 50% chance to reduce the damage caused by two random enemy squads by 10%; 50% chance to increase the damage taken by two random enemy squads by 30%.
23,100 bonus marching capacity for hero’s squad
When the front-row squad deals damage, recover some troops equal to 40% of the damage dealt; when the front-row squad takes damage, 50% of the damage will be taken by the Hero's squad.
Resistance +50%
Might +50%
100% chance to recover some troops for all allied squads (recovery rate 50%)
Might +15%; Resist +15%, Dictator +250%, HP +15%
Resistance +40%
The two effects are applied independently each round: 50% chance to reduce the damage caused by two random enemy squads by 10%; 50% chance to increase the damage taken by two random enemy squads by 30%.
Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.
Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.