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Healer

Sx10 • Footmens Support Commander • Back or/and Middle Row

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Special Mechanics Alert

Skill 2 redirects 50% of the damage taken by your front-row squad onto Healer's own squad, so Healer must have Skill 6 (Awakening) maxed and a high-damage bruiser in front.

Commander's Tactical Evaluation

Reviewed by Don
“Healer is a backline or middle-row footman support hero who provides massive healing and damage sharing for your frontline. Her Skill 2 absorbs 50% of the damage taken by your front-row squad while converting 40% of the damage your front-row squad deals into troop recovery, and her Skill 5 has a 100% cast rate each round to heal all allied squads. This specific mechanic forces your front row to be composed of heroes with strong offensive output, so she has great synergy with high-damage frontline bruisers like Arslam, King Arthur, El Cid, or even The Scarlet Reaver placed in the front row.”

Deployment Summary: Healer is a Support commander introduced in Sx10 (rated Highest Tier). Commands Footmens in the Back row (with secondary flexibility in the Middle row), following an unlock priority of 8th - 6th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill
Type: Status Range: 2 Targets: 1

When the front-row squad deals damage, recover some troops equal to 40% of the damage dealt; when the front-row squad takes damage, 50% of the damage will be taken by the Hero's squad.

Skill 3 — Squad Attribute Boost
Type: Passive

Resistance +50%

Skill 4 — Troop Training Boost
Type: Passive

Might +50%

Skill 5 — Signature Combat Skill
Type: Combat Range: 2 Targets: 3

100% chance to recover some troops for all allied squads (recovery rate 50%)

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, HP +15%

Skill 7 — Mastery Boost
Type: Passive

Resistance +40%

Skill 8 — Ultimate Combat Skill
Type: Pre-Battle Range: 5 Targets: 2

The two effects are applied independently each round: 50% chance to reduce the damage caused by two random enemy squads by 10%; 50% chance to increase the damage taken by two random enemy squads by 30%.

Skill 1 — Command (Passive) Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill Status • Range: 2 • Targets: 1

When the front-row squad deals damage, recover some troops equal to 40% of the damage dealt; when the front-row squad takes damage, 50% of the damage will be taken by the Hero's squad.

Skill 3 — Squad Attribute Boost Passive

Resistance +50%

Skill 4 — Troop Training Boost Passive

Might +50%

Skill 5 — Signature Combat Skill Combat • Range: 2 • Targets: 3

100% chance to recover some troops for all allied squads (recovery rate 50%)

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, HP +15%

Skill 7 — Mastery Boost Passive

Resistance +40%

Skill 8 — Ultimate Combat Skill Pre-Battle • Range: 5 • Targets: 2

The two effects are applied independently each round: 50% chance to reduce the damage caused by two random enemy squads by 10%; 50% chance to increase the damage taken by two random enemy squads by 30%.

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:2 • T:1
Status

When the front-row squad deals damage, recover some troops equal to 40% of the damage dealt; when the front-row squad takes damage, 50% of the damage will be taken by the Hero's squad.

Skill 5 R:2 • T:3
Combat

100% chance to recover some troops for all allied squads (recovery rate 50%)

Skill 8 R:5 • T:2
Pre-Battle

The two effects are applied independently each round: 50% chance to reduce the damage caused by two random enemy squads by 10%; 50% chance to increase the damage taken by two random enemy squads by 30%.

Development System (Standard)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Standard)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.