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Immortal Guardian

S4 • Archers Defense Commander • Front or/and Middle Row

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Commander's Tactical Evaluation

Reviewed by Don
“Immortal Guardian is a frontline archer defense tank designed to absorb early burst and weaken enemy carries over time. His Skill 2 permanently cuts damage taken by his own squad by 30%, while his Skill 8 reduces all friendly units' damage taken by 20% for the first 3 turns and gives them a 50% chance to heal when hit (similar to Bleeding Steed). In addition, his Skill 5 stacks a -5% damage debuff (up to -40%) on two enemy squads whenever they attack or cast skills. Because of this, he ends up being one of the most reliable frontline tanks for pure archer and mixed legions.”

Deployment Summary: Immortal Guardian is a Defense commander introduced in S4 (rated High Tier). Commands Archers in the Front row (with secondary flexibility in the Middle row), following an unlock priority of 6th - 8th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill
Type: Status Targets: 1

Reduces the damage taken by the hero's squad by 30%.

Skill 3 — Squad Attribute Boost
Type: Passive

Resistance +50%

Skill 4 — Troop Training Boost
Type: Passive

Might +50%

Skill 5 — Signature Combat Skill
Type: Pre-Battle Range: 5 Targets: 2

In battle, when 2 random enemy squads within range cast combat skills or basic attacks, they will deal -5% damage (stackable up to 8 times, up to -40% damage).

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, HP +15%

Skill 7 — Mastery Boost
Type: Passive

Might +40%

Skill 8 — Ultimate Combat Skill
Type: Pre-Battle Range: 2 Targets: 3

For the first 3 turns, all friendly units take -20% damage, and have a 50% chance to recover units when taking damage (recovery rate: 45%).

Skill 1 — Command (Passive) Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill Status • Targets: 1

Reduces the damage taken by the hero's squad by 30%.

Skill 3 — Squad Attribute Boost Passive

Resistance +50%

Skill 4 — Troop Training Boost Passive

Might +50%

Skill 5 — Signature Combat Skill Pre-Battle • Range: 5 • Targets: 2

In battle, when 2 random enemy squads within range cast combat skills or basic attacks, they will deal -5% damage (stackable up to 8 times, up to -40% damage).

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, HP +15%

Skill 7 — Mastery Boost Passive

Might +40%

Skill 8 — Ultimate Combat Skill Pre-Battle • Range: 2 • Targets: 3

For the first 3 turns, all friendly units take -20% damage, and have a 50% chance to recover units when taking damage (recovery rate: 45%).

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:0 • T:1
Status

Reduces the damage taken by the hero's squad by 30%.

Skill 5 R:5 • T:2
Pre-Battle

In battle, when 2 random enemy squads within range cast combat skills or basic attacks, they will deal -5% damage (stackable up to 8 times, up to -40% damage).

Skill 8 R:2 • T:3
Pre-Battle

For the first 3 turns, all friendly units take -20% damage, and have a 50% chance to recover units when taking damage (recovery rate: 45%).

Development System (Exclusive)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Standard)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.