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The Tarantula

Sx02 • Archers Ranged Commander • Front or/and Back Row

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Commander's Tactical Evaluation

Reviewed by Don
“The Tarantula is a middle- or front-row archer support hero designed to boost your back-row damage carry. His Skill 2 deals 641% damage to two enemy squads and gives both himself and your back-row squad +40% Might on their next 2 attacks, while his Skill 5 lets your back-row squad launch an extra 403% strike before its next action. Meanwhile, his Skill 8 randomly grants his own squad a 100% troop recovery, a +60% stat buff, or -40% damage taken each round, so he works well as a mid-row partner for archer carries.”

Deployment Summary: The Tarantula is a Ranged commander introduced in Sx02 (rated Medium Tier). Commands Archers in the Front row (with secondary flexibility in the Back row), following an unlock priority of 8th - 6th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill
Type: Combat Range: 4 Targets: (2/2)

30% chance to deal 641% damage to 2 random enemy squads within range, and provide 40% additional might for self and back row squad on the next 2 attacks for 2 turns.

Skill 3 — Squad Attribute Boost
Type: Passive

Resistance +50%

Skill 4 — Troop Training Boost
Type: Passive

Might +50%

Skill 5 — Signature Combat Skill
Type: Combat Range: 4 Targets: 2

35% chance to deal 402% damage to 1 random enemy squad within range, and before the back row squad’s next action, deal 403% damage to 1 random enemy squad within range of 4 from the back row squad.

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost
Type: Passive

Might +40%

Skill 8 — Ultimate Combat Skill
Type: Status Range: 1 Targets: 1

During combat, the self squad has a chance to obtain one of the following random bonus: restore some troops (Recovery 100%), Might, Resistance, Tactical Might, Tactical Resistance Increase by 60%, damage taken decreased by -40%.

Skill 1 — Command (Passive) Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill Combat • Range: 4 • Targets: (2/2)

30% chance to deal 641% damage to 2 random enemy squads within range, and provide 40% additional might for self and back row squad on the next 2 attacks for 2 turns.

Skill 3 — Squad Attribute Boost Passive

Resistance +50%

Skill 4 — Troop Training Boost Passive

Might +50%

Skill 5 — Signature Combat Skill Combat • Range: 4 • Targets: 2

35% chance to deal 402% damage to 1 random enemy squad within range, and before the back row squad’s next action, deal 403% damage to 1 random enemy squad within range of 4 from the back row squad.

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost Passive

Might +40%

Skill 8 — Ultimate Combat Skill Status • Range: 1 • Targets: 1

During combat, the self squad has a chance to obtain one of the following random bonus: restore some troops (Recovery 100%), Might, Resistance, Tactical Might, Tactical Resistance Increase by 60%, damage taken decreased by -40%.

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:4 • T:(2/2)
Combat

30% chance to deal 641% damage to 2 random enemy squads within range, and provide 40% additional might for self and back row squad on the next 2 attacks for 2 turns.

Skill 5 R:4 • T:2
Combat

35% chance to deal 402% damage to 1 random enemy squad within range, and before the back row squad’s next action, deal 403% damage to 1 random enemy squad within range of 4 from the back row squad.

Skill 8 R:1 • T:1
Status

During combat, the self squad has a chance to obtain one of the following random bonus: restore some troops (Recovery 100%), Might, Resistance, Tactical Might, Tactical Resistance Increase by 60%, damage taken decreased by -40%.

Development System (Standard)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Standard)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.