Skill 5 deals 331% damage to 2 enemy squads, but also inflicts 331% self-damage to Wind Walker's own squad.
Commander's Tactical Evaluation
Reviewed by Don“Wind Walker is a frontline cavalry defense tank who combines taunting, counterattacks, and stacking first-aid recovery. Whenever his squad takes a basic attack, his Skill 2 stacks First-Aid healing (up to 8 stacks), while his Skill 8 taunts two enemy squads for 2 turns, boosts his Resistance by 100%, and retaliates for 150% damage when hit by basic attacks. Be mindful that his Skill 5 deals 331% damage to two enemy squads but also hits his own squad for 331% damage, so he needs solid healing support.”
Deployment Summary: Wind Walker is a Defense commander introduced in Sx01 (rated Medium Tier). Commands Cavalries in the Front row (with secondary flexibility in the Middle row), following an unlock priority of 6th - 8th - 7th.
Hero Skills Inspector (1–8)
Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.
23,100 bonus marching capacity for hero’s squad
Whenever the squad takes basic attacks, the First-Aid status will be entered, recover troops each turn (20% recovery rate), Lasts 2 turns, the first-aid status can stack 8 times.
Resistance +50%
Might +50%
60% chance to deal 331% damage to 2 enemy squads within range, and deal 331% damage to self squad.
Might +20%; Resist +20%, Dictator +250%, Combat Speed +20
Might +40%
50% chance to taunt 2 random enemy squads within range, lasting 2 turns, and make the squad enter counter-attack status, and return 150% damage when basic attacked, increase 100% resistance, lasts 2 turns.
23,100 bonus marching capacity for hero’s squad
Whenever the squad takes basic attacks, the First-Aid status will be entered, recover troops each turn (20% recovery rate), Lasts 2 turns, the first-aid status can stack 8 times.
Resistance +50%
Might +50%
60% chance to deal 331% damage to 2 enemy squads within range, and deal 331% damage to self squad.
Might +20%; Resist +20%, Dictator +250%, Combat Speed +20
Might +40%
50% chance to taunt 2 random enemy squads within range, lasting 2 turns, and make the squad enter counter-attack status, and return 150% damage when basic attacked, increase 100% resistance, lasts 2 turns.
Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.
Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.