Skill 8 gives Attila a built-in 80% chance to skip prep rounds on his 750% and 600% AoE nukes.
Commander's Tactical Evaluation
Reviewed by Don“Attila is an Exclusive paid Cavalry anti-heal nuker with built-in prep skipping. His Skill 8 (Calamity) inflicts stacking Pain on all enemies at battle start, grants all friendly Cavalry squads +25% Dodge and an instant 280% troop heal in round 3, and gives Attila an 80% chance to skip 1 round of prep on his own prep skills. That prep skip turns his Skill 2 (Civilization Trample, 750% single-target nuke + -60% healing reduction that spreads to all enemies if the target is already anti-healed) and Skill 5 (Iron Cavalry Surge, 600% AoE nuke to all 3 enemies + -40% healing reduction + stacking +5% Cavalry combat skill trigger rate) into immediate round-1/round-2 haymakers.”
Deployment Summary: Attila is a Ranged commander introduced in SP (rated Highest Tier). Commands Cavalries in the Middle row (with secondary flexibility in the Back row), following an unlock priority of 8th - 6th - 7th.
Hero Skills Inspector (1–8)
Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.
Lead a squad of troop; Dictator +90%
[Civilization Trample] 1 round of prep, 65% chance to reduce the troop power recovery effects of the enemy squad with the lowest troop power by 60% and deal 750% damage, lasting 1 round(s). If the squad is already in a state where troop power cannot be recovered or recovery effects are reduced, all enemy squads will have their troop power recovery effects reduced by 60%, lasting 1 round(s).
Might +30%
Resist +30%
[Iron Calvary Surge] 1 round of prep, 60% chance to reduce the troop power recovery effects of all enemy squads by 40% and deal 600% damage, lasting 1 round(s). After Attila uses a combat skill, the release chance of combat skills for all our cavalry squads increases by 5%, stackable up to 5 layers, lasting till the battle ends.
Might +15%; Resist +15%, Dictator +250%, Damage +15%
Resist +40%
[Calamity] At the Start of Combat, all Enemy squads are put into Pain state, increasing damage taken by Pain layers * 1%. Starting from round 3, all Cavalry squads on Our Side gain a 25% Dodging chance and instantly Recover some troop power (recovery rate 280%). When Attila casts a prep skill, there is a 80% chance to skip 1 round(s) of prep.
Lead a squad of troop; Dictator +90%
[Civilization Trample] 1 round of prep, 65% chance to reduce the troop power recovery effects of the enemy squad with the lowest troop power by 60% and deal 750% damage, lasting 1 round(s). If the squad is already in a state where troop power cannot be recovered or recovery effects are reduced, all enemy squads will have their troop power recovery effects reduced by 60%, lasting 1 round(s).
Might +30%
Resist +30%
[Iron Calvary Surge] 1 round of prep, 60% chance to reduce the troop power recovery effects of all enemy squads by 40% and deal 600% damage, lasting 1 round(s). After Attila uses a combat skill, the release chance of combat skills for all our cavalry squads increases by 5%, stackable up to 5 layers, lasting till the battle ends.
Might +15%; Resist +15%, Dictator +250%, Damage +15%
Resist +40%
[Calamity] At the Start of Combat, all Enemy squads are put into Pain state, increasing damage taken by Pain layers * 1%. Starting from round 3, all Cavalry squads on Our Side gain a 25% Dodging chance and instantly Recover some troop power (recovery rate 280%). When Attila casts a prep skill, there is a 80% chance to skip 1 round(s) of prep.
Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.
Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.