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Attila

SP • Cavalries Ranged Commander • Middle or/and Back Row

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Special Mechanics Alert

Skill 8 gives Attila a built-in 80% chance to skip prep rounds on his 750% and 600% AoE nukes.

Commander's Tactical Evaluation

Reviewed by Don
“Attila is an Exclusive paid Cavalry anti-heal nuker with built-in prep skipping. His Skill 8 (Calamity) inflicts stacking Pain on all enemies at battle start, grants all friendly Cavalry squads +25% Dodge and an instant 280% troop heal in round 3, and gives Attila an 80% chance to skip 1 round of prep on his own prep skills. That prep skip turns his Skill 2 (Civilization Trample, 750% single-target nuke + -60% healing reduction that spreads to all enemies if the target is already anti-healed) and Skill 5 (Iron Cavalry Surge, 600% AoE nuke to all 3 enemies + -40% healing reduction + stacking +5% Cavalry combat skill trigger rate) into immediate round-1/round-2 haymakers.”

Deployment Summary: Attila is a Ranged commander introduced in SP (rated Highest Tier). Commands Cavalries in the Middle row (with secondary flexibility in the Back row), following an unlock priority of 8th - 6th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

Lead a squad of troop; Dictator +90%

Skill 2 — Primary Combat Skill
Type: Combat Range: 5 Targets: 1

[Civilization Trample] 1 round of prep, 65% chance to reduce the troop power recovery effects of the enemy squad with the lowest troop power by 60% and deal 750% damage, lasting 1 round(s). If the squad is already in a state where troop power cannot be recovered or recovery effects are reduced, all enemy squads will have their troop power recovery effects reduced by 60%, lasting 1 round(s).

Skill 3 — Squad Attribute Boost
Type: Passive

Might +30%

Skill 4 — Troop Training Boost
Type: Passive

Resist +30%

Skill 5 — Signature Combat Skill
Type: Combat Range: 5 Targets: 3

[Iron Calvary Surge] 1 round of prep, 60% chance to reduce the troop power recovery effects of all enemy squads by 40% and deal 600% damage, lasting 1 round(s). After Attila uses a combat skill, the release chance of combat skills for all our cavalry squads increases by 5%, stackable up to 5 layers, lasting till the battle ends.

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost
Type: Passive

Resist +40%

Skill 8 — Ultimate Combat Skill
Type: Pre-Battle Range: 5 Targets: 2

[Calamity] At the Start of Combat, all Enemy squads are put into Pain state, increasing damage taken by Pain layers * 1%. Starting from round 3, all Cavalry squads on Our Side gain a 25% Dodging chance and instantly Recover some troop power (recovery rate 280%). When Attila casts a prep skill, there is a 80% chance to skip 1 round(s) of prep.

Skill 1 — Command (Passive) Passive

Lead a squad of troop; Dictator +90%

Skill 2 — Primary Combat Skill Combat • Range: 5 • Targets: 1

[Civilization Trample] 1 round of prep, 65% chance to reduce the troop power recovery effects of the enemy squad with the lowest troop power by 60% and deal 750% damage, lasting 1 round(s). If the squad is already in a state where troop power cannot be recovered or recovery effects are reduced, all enemy squads will have their troop power recovery effects reduced by 60%, lasting 1 round(s).

Skill 3 — Squad Attribute Boost Passive

Might +30%

Skill 4 — Troop Training Boost Passive

Resist +30%

Skill 5 — Signature Combat Skill Combat • Range: 5 • Targets: 3

[Iron Calvary Surge] 1 round of prep, 60% chance to reduce the troop power recovery effects of all enemy squads by 40% and deal 600% damage, lasting 1 round(s). After Attila uses a combat skill, the release chance of combat skills for all our cavalry squads increases by 5%, stackable up to 5 layers, lasting till the battle ends.

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost Passive

Resist +40%

Skill 8 — Ultimate Combat Skill Pre-Battle • Range: 5 • Targets: 2

[Calamity] At the Start of Combat, all Enemy squads are put into Pain state, increasing damage taken by Pain layers * 1%. Starting from round 3, all Cavalry squads on Our Side gain a 25% Dodging chance and instantly Recover some troop power (recovery rate 280%). When Attila casts a prep skill, there is a 80% chance to skip 1 round(s) of prep.

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:5 • T:1
Combat

[Civilization Trample] 1 round of prep, 65% chance to reduce the troop power recovery effects of the enemy squad with the lowest troop power by 60% and deal 750% damage, lasting 1 round(s). If the squad is already in a state where troop power cannot be recovered or recovery effects are reduced, all enemy squads will have their troop power recovery effects reduced by 60%, lasting 1 round(s).

Skill 5 R:5 • T:3
Combat

[Iron Calvary Surge] 1 round of prep, 60% chance to reduce the troop power recovery effects of all enemy squads by 40% and deal 600% damage, lasting 1 round(s). After Attila uses a combat skill, the release chance of combat skills for all our cavalry squads increases by 5%, stackable up to 5 layers, lasting till the battle ends.

Skill 8 R:5 • T:2
Pre-Battle

[Calamity] At the Start of Combat, all Enemy squads are put into Pain state, increasing damage taken by Pain layers * 1%. Starting from round 3, all Cavalry squads on Our Side gain a 25% Dodging chance and instantly Recover some troop power (recovery rate 280%). When Attila casts a prep skill, there is a 80% chance to skip 1 round(s) of prep.

Development System (Exclusive)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Paid)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.