Dual-troop commander for Cavalry and Footmen; starts with -80% damage taken (10 Military Might stacks) that gradually converts into +160% damage dealt.
Commander's Tactical Evaluation
Reviewed by Don“Jacques de Lalaing is an Sx30 dual-troop (Cavalry & Footmen) frontline sustainer and damage-conversion commander. At battle start, his Skill 5 (Military Majesty Burst) grants all friendly squads 10 stacks of Military Might (-8% damage taken per stack via Skill 2, plus a 2-squad debuff cleanse every 10 damage instances dealt). Each time a combat skill is cast, 1 stack of Military Might converts into Military Majesty (+16% damage dealt per stack, up to +160% until battle ends). Meanwhile, Skill 8 (Decisive Reinforcement, 80% chance) fires 3 consecutive 300% AoE skill waves (900% total AoE, 1-round cooldown) and converts 100% of the damage dealt into troop recovery for your lowest-HP squad whenever any ally is below 50% HP.”
Deployment Summary: Jacques de Lalaing is a Support commander introduced in Sx30 (rated Highest Tier). Commands Any in the Front row (with secondary flexibility in the Middle row), following an unlock priority of 8th - 6th - 7th.
Hero Skills Inspector (1–8)
Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.
Lead a squad of troop; Dictator +90%
[Iron Wall Military Might] Whenever all our squads deal damage 10 times, Jacques grants them 1 stack of Military Might : each stack reduces the damage they take by 8%, then removes negative statuses from 2 random squads of ours.
Might +30%
Resist +30%
[Military Majesty Burst] At the start of battle, all our squads gain 10 stacks of Military Might. Each time a combat skill is cast, 1 stack of Military Might is converted into Military Majesty; each stack increases the damage they deal by 16%, stackable up to 10 stacks, lasting till the battle ends.
Might +15%; Resist +15%, Dictator +250%, HP +15%
Resist +40%
[Decisive Reinforcement] 80% chance to deal 300% skill damage to all enemy squads. This skill will be cast 2 more times, then enters a 1-round cooldown. When any of our squads' Troop Power falls below 50%, 100% of the damage dealt by this skill will be used to recover the Troop Power of our lowest squad.
Lead a squad of troop; Dictator +90%
[Iron Wall Military Might] Whenever all our squads deal damage 10 times, Jacques grants them 1 stack of Military Might : each stack reduces the damage they take by 8%, then removes negative statuses from 2 random squads of ours.
Might +30%
Resist +30%
[Military Majesty Burst] At the start of battle, all our squads gain 10 stacks of Military Might. Each time a combat skill is cast, 1 stack of Military Might is converted into Military Majesty; each stack increases the damage they deal by 16%, stackable up to 10 stacks, lasting till the battle ends.
Might +15%; Resist +15%, Dictator +250%, HP +15%
Resist +40%
[Decisive Reinforcement] 80% chance to deal 300% skill damage to all enemy squads. This skill will be cast 2 more times, then enters a 1-round cooldown. When any of our squads' Troop Power falls below 50%, 100% of the damage dealt by this skill will be used to recover the Troop Power of our lowest squad.
Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.
Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.