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Jacques de Lalaing

Sx30 • Any Support Commander • Front or/and Middle Row

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Special Mechanics Alert

Dual-troop commander for Cavalry and Footmen; starts with -80% damage taken (10 Military Might stacks) that gradually converts into +160% damage dealt.

Commander's Tactical Evaluation

Reviewed by Don
“Jacques de Lalaing is an Sx30 dual-troop (Cavalry & Footmen) frontline sustainer and damage-conversion commander. At battle start, his Skill 5 (Military Majesty Burst) grants all friendly squads 10 stacks of Military Might (-8% damage taken per stack via Skill 2, plus a 2-squad debuff cleanse every 10 damage instances dealt). Each time a combat skill is cast, 1 stack of Military Might converts into Military Majesty (+16% damage dealt per stack, up to +160% until battle ends). Meanwhile, Skill 8 (Decisive Reinforcement, 80% chance) fires 3 consecutive 300% AoE skill waves (900% total AoE, 1-round cooldown) and converts 100% of the damage dealt into troop recovery for your lowest-HP squad whenever any ally is below 50% HP.”

Deployment Summary: Jacques de Lalaing is a Support commander introduced in Sx30 (rated Highest Tier). Commands Any in the Front row (with secondary flexibility in the Middle row), following an unlock priority of 8th - 6th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

Lead a squad of troop; Dictator +90%

Skill 2 — Primary Combat Skill
Type: Pre-Battle Range: 2 Targets: 3

[Iron Wall Military Might] Whenever all our squads deal damage 10 times, Jacques grants them 1 stack of Military Might : each stack reduces the damage they take by 8%, then removes negative statuses from 2 random squads of ours.

Skill 3 — Squad Attribute Boost
Type: Passive

Might +30%

Skill 4 — Troop Training Boost
Type: Passive

Resist +30%

Skill 5 — Signature Combat Skill
Type: Pre-Battle Range: 2 Targets: 3

[Military Majesty Burst] At the start of battle, all our squads gain 10 stacks of Military Might. Each time a combat skill is cast, 1 stack of Military Might is converted into Military Majesty; each stack increases the damage they deal by 16%, stackable up to 10 stacks, lasting till the battle ends.

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, HP +15%

Skill 7 — Mastery Boost
Type: Passive

Resist +40%

Skill 8 — Ultimate Combat Skill
Type: Combat Range: 4 Targets: 3

[Decisive Reinforcement] 80% chance to deal 300% skill damage to all enemy squads. This skill will be cast 2 more times, then enters a 1-round cooldown. When any of our squads' Troop Power falls below 50%, 100% of the damage dealt by this skill will be used to recover the Troop Power of our lowest squad.

Skill 1 — Command (Passive) Passive

Lead a squad of troop; Dictator +90%

Skill 2 — Primary Combat Skill Pre-Battle • Range: 2 • Targets: 3

[Iron Wall Military Might] Whenever all our squads deal damage 10 times, Jacques grants them 1 stack of Military Might : each stack reduces the damage they take by 8%, then removes negative statuses from 2 random squads of ours.

Skill 3 — Squad Attribute Boost Passive

Might +30%

Skill 4 — Troop Training Boost Passive

Resist +30%

Skill 5 — Signature Combat Skill Pre-Battle • Range: 2 • Targets: 3

[Military Majesty Burst] At the start of battle, all our squads gain 10 stacks of Military Might. Each time a combat skill is cast, 1 stack of Military Might is converted into Military Majesty; each stack increases the damage they deal by 16%, stackable up to 10 stacks, lasting till the battle ends.

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, HP +15%

Skill 7 — Mastery Boost Passive

Resist +40%

Skill 8 — Ultimate Combat Skill Combat • Range: 4 • Targets: 3

[Decisive Reinforcement] 80% chance to deal 300% skill damage to all enemy squads. This skill will be cast 2 more times, then enters a 1-round cooldown. When any of our squads' Troop Power falls below 50%, 100% of the damage dealt by this skill will be used to recover the Troop Power of our lowest squad.

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:2 • T:3
Pre-Battle

[Iron Wall Military Might] Whenever all our squads deal damage 10 times, Jacques grants them 1 stack of Military Might : each stack reduces the damage they take by 8%, then removes negative statuses from 2 random squads of ours.

Skill 5 R:2 • T:3
Pre-Battle

[Military Majesty Burst] At the start of battle, all our squads gain 10 stacks of Military Might. Each time a combat skill is cast, 1 stack of Military Might is converted into Military Majesty; each stack increases the damage they deal by 16%, stackable up to 10 stacks, lasting till the battle ends.

Skill 8 R:4 • T:3
Combat

[Decisive Reinforcement] 80% chance to deal 300% skill damage to all enemy squads. This skill will be cast 2 more times, then enters a 1-round cooldown. When any of our squads' Troop Power falls below 50%, 100% of the damage dealt by this skill will be used to recover the Troop Power of our lowest squad.

Development System (Exclusive)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Standard)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.