Amplifies Burning damage by +50% (Skill 2) and inflicts -70% anti-heal on already-burning targets (Skill 5).
Commander's Tactical Evaluation
Reviewed by Don“Nicolas Flamel is an Sx18 Archer burning amplifier and multi-hit disarmer. His Skill 2 (Alchemical Trick) makes his normal attacks hit a random enemy squad for +356% bonus skill damage and apply Flammable (+50% burning damage taken for 3 rounds). Skill 5 (Eternal Flame) has a 65% chance to burn 2 enemy squads for 247%/round for 2 rounds—and if they are already burning, cuts their healing received by -70%. Skill 8 (Shadow of Star) has a 55% chance to fire 3 consecutive 220% skill hits; if all surviving enemy squads are hit, it Disarms 2 enemy squads for 2 rounds. Ideal burning partner for Frederick I, Henry V, Seraphina, and Helsingen.”
Deployment Summary: Nicolas Flamel is a Support commander introduced in Sx18 (rated High Tier). Commands Archers in the Middle row (with secondary flexibility in the Back row), following an unlock priority of 8th - 6th - 7th.
Hero Skills Inspector (1–8)
Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.
Lead a squad of troop; Dictator +90%
[Alchemical Trick] The target for a normal attack will now be 1 random enemy squad(s); deals 356% additional Skill Damage to the target squad(s) and subjects the squad(s) to a flammable status with 50% more Burning Damage, lasting 3 round(s).
Might +30%
Resist +30%
[Eternal Flame] 65% chance to subject 2 squad(s) within the valid range to a burning status, making the target squad(s) take 247% Burning Damage each round for 2 round(s). If the target is already in a burning status, the healing effect the target enjoys will be reduced by -70%.
Might +15%; Resist +15%, Dictator +250%, Damage +15%
Might +40%
[Shadow of Star] 55% chance to deal 220% Skill Damage to 1 enemy squad(s) within the valid range; the skill will be cast 3 time(s); if it hits all the surviving squads of the enemy, 2 enemy squad(s) will be disarmed, lasting 2 round(s).
Lead a squad of troop; Dictator +90%
[Alchemical Trick] The target for a normal attack will now be 1 random enemy squad(s); deals 356% additional Skill Damage to the target squad(s) and subjects the squad(s) to a flammable status with 50% more Burning Damage, lasting 3 round(s).
Might +30%
Resist +30%
[Eternal Flame] 65% chance to subject 2 squad(s) within the valid range to a burning status, making the target squad(s) take 247% Burning Damage each round for 2 round(s). If the target is already in a burning status, the healing effect the target enjoys will be reduced by -70%.
Might +15%; Resist +15%, Dictator +250%, Damage +15%
Might +40%
[Shadow of Star] 55% chance to deal 220% Skill Damage to 1 enemy squad(s) within the valid range; the skill will be cast 3 time(s); if it hits all the surviving squads of the enemy, 2 enemy squad(s) will be disarmed, lasting 2 round(s).
Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.
Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.