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Nicolas Flamel

Sx18 • Archers Support Commander • Middle or/and Back Row

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Special Mechanics Alert

Amplifies Burning damage by +50% (Skill 2) and inflicts -70% anti-heal on already-burning targets (Skill 5).

Commander's Tactical Evaluation

Reviewed by Don
“Nicolas Flamel is an Sx18 Archer burning amplifier and multi-hit disarmer. His Skill 2 (Alchemical Trick) makes his normal attacks hit a random enemy squad for +356% bonus skill damage and apply Flammable (+50% burning damage taken for 3 rounds). Skill 5 (Eternal Flame) has a 65% chance to burn 2 enemy squads for 247%/round for 2 rounds—and if they are already burning, cuts their healing received by -70%. Skill 8 (Shadow of Star) has a 55% chance to fire 3 consecutive 220% skill hits; if all surviving enemy squads are hit, it Disarms 2 enemy squads for 2 rounds. Ideal burning partner for Frederick I, Henry V, Seraphina, and Helsingen.”

Deployment Summary: Nicolas Flamel is a Support commander introduced in Sx18 (rated High Tier). Commands Archers in the Middle row (with secondary flexibility in the Back row), following an unlock priority of 8th - 6th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

Lead a squad of troop; Dictator +90%

Skill 2 — Primary Combat Skill
Type: Pre-Battle Range: 2 Targets: 1

[Alchemical Trick] The target for a normal attack will now be 1 random enemy squad(s); deals 356% additional Skill Damage to the target squad(s) and subjects the squad(s) to a flammable status with 50% more Burning Damage, lasting 3 round(s).

Skill 3 — Squad Attribute Boost
Type: Passive

Might +30%

Skill 4 — Troop Training Boost
Type: Passive

Resist +30%

Skill 5 — Signature Combat Skill
Type: Combat Range: 4 Targets: 2

[Eternal Flame] 65% chance to subject 2 squad(s) within the valid range to a burning status, making the target squad(s) take 247% Burning Damage each round for 2 round(s). If the target is already in a burning status, the healing effect the target enjoys will be reduced by -70%.

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost
Type: Passive

Might +40%

Skill 8 — Ultimate Combat Skill
Type: Combat Range: 4 Targets: 1

[Shadow of Star] 55% chance to deal 220% Skill Damage to 1 enemy squad(s) within the valid range; the skill will be cast 3 time(s); if it hits all the surviving squads of the enemy, 2 enemy squad(s) will be disarmed, lasting 2 round(s).

Skill 1 — Command (Passive) Passive

Lead a squad of troop; Dictator +90%

Skill 2 — Primary Combat Skill Pre-Battle • Range: 2 • Targets: 1

[Alchemical Trick] The target for a normal attack will now be 1 random enemy squad(s); deals 356% additional Skill Damage to the target squad(s) and subjects the squad(s) to a flammable status with 50% more Burning Damage, lasting 3 round(s).

Skill 3 — Squad Attribute Boost Passive

Might +30%

Skill 4 — Troop Training Boost Passive

Resist +30%

Skill 5 — Signature Combat Skill Combat • Range: 4 • Targets: 2

[Eternal Flame] 65% chance to subject 2 squad(s) within the valid range to a burning status, making the target squad(s) take 247% Burning Damage each round for 2 round(s). If the target is already in a burning status, the healing effect the target enjoys will be reduced by -70%.

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost Passive

Might +40%

Skill 8 — Ultimate Combat Skill Combat • Range: 4 • Targets: 1

[Shadow of Star] 55% chance to deal 220% Skill Damage to 1 enemy squad(s) within the valid range; the skill will be cast 3 time(s); if it hits all the surviving squads of the enemy, 2 enemy squad(s) will be disarmed, lasting 2 round(s).

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:2 • T:1
Pre-Battle

[Alchemical Trick] The target for a normal attack will now be 1 random enemy squad(s); deals 356% additional Skill Damage to the target squad(s) and subjects the squad(s) to a flammable status with 50% more Burning Damage, lasting 3 round(s).

Skill 5 R:4 • T:2
Combat

[Eternal Flame] 65% chance to subject 2 squad(s) within the valid range to a burning status, making the target squad(s) take 247% Burning Damage each round for 2 round(s). If the target is already in a burning status, the healing effect the target enjoys will be reduced by -70%.

Skill 8 R:4 • T:1
Combat

[Shadow of Star] 55% chance to deal 220% Skill Damage to 1 enemy squad(s) within the valid range; the skill will be cast 3 time(s); if it hits all the surviving squads of the enemy, 2 enemy squad(s) will be disarmed, lasting 2 round(s).

Development System (Exclusive)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Standard)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.