Silences already-burning enemies (Skill 2) and inflicts 2-round Null-Heal when paired with Helsingen or William Tell.
Commander's Tactical Evaluation
Reviewed by Don“Seraphina is an Sx28 Middle-row Fire/Control Archer support and partner to Helsingen. Her Skill 2 (Crimson Tide Fire Rain, 70% chance) sets 2 enemy squads On Fire (285% burning damage before action)—and Silences them for 1 round if they are already On Fire. Each round when acting, Skill 5 (Firearm Brand) sets 1–3 enemy squads On Fire (213% burning damage) and applies Firearm Mark, inflicting a 2-round Null-Heal whenever it overlaps with Helsingen's Dark Crossbow Mark. Whenever any friendly Archer squad takes damage, Skill 8 (Redflame Curse) increases the attacker's damage taken by +15% (up to 4 stacks / +60%) with a 50% chance to apply a stacking 180% On Fire burn.”
Deployment Summary: Seraphina is a Support commander introduced in Sx28 (rated Highest Tier). Commands Archers in the Middle row (with secondary flexibility in the Back row), following an unlock priority of 8th - 6th - 7th.
Hero Skills Inspector (1–8)
Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.
Lead a squad of troop; Dictator +90%
[Crimson Tide Fire Rain] 70% chance to set a random 2 squad On Fire, dealing 285% Burning Damage before their next action. If already On Fire, they are Silenced for 1 round.
Might +30%
Resist +30%
[Firearm Brand] When the self squad acts, 1~3 random enemy squads are set On Fire, taking 213% Burning Damage before their next action, and gain a Firearm Mark: if Firearm Mark and Shadow Crossbow Mark overlap, the target is inflicted with Null-Heal status, lasting 2 round(s).
Might +15%; Resist +15%, Dictator +250%, Damage +15%
Might +40%
[Redflame Curse] When our archer squad receives damage, the source is inflicted with Redflame, increasing damage taken by 15%, stackable up to 4 layers, lasting 1 round. Additionally, there is a 50% chance to set the source On Fire, dealing 180% Burning Damage before their next action, stackable up to 5 layers, lasting 2 round(s).
Lead a squad of troop; Dictator +90%
[Crimson Tide Fire Rain] 70% chance to set a random 2 squad On Fire, dealing 285% Burning Damage before their next action. If already On Fire, they are Silenced for 1 round.
Might +30%
Resist +30%
[Firearm Brand] When the self squad acts, 1~3 random enemy squads are set On Fire, taking 213% Burning Damage before their next action, and gain a Firearm Mark: if Firearm Mark and Shadow Crossbow Mark overlap, the target is inflicted with Null-Heal status, lasting 2 round(s).
Might +15%; Resist +15%, Dictator +250%, Damage +15%
Might +40%
[Redflame Curse] When our archer squad receives damage, the source is inflicted with Redflame, increasing damage taken by 15%, stackable up to 4 layers, lasting 1 round. Additionally, there is a 50% chance to set the source On Fire, dealing 180% Burning Damage before their next action, stackable up to 5 layers, lasting 2 round(s).
Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.
Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.