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Al-Hawra

Sx12 • Archers Support Commander • Middle or/and Back Row

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Special Mechanics Alert

Enchanting Dance's 90% enemy 0-damage Weaken and 90% ally +50%/-50% buff cannot be dispelled.

Commander's Tactical Evaluation

Reviewed by Don
“Al-Hawra is a premier Wheel paid Archer support and mid-to-late round executioner. Each round, her Skill 2 (Enchanting Dance) has a 90% chance to Weaken a random enemy squad (rendering it unable to deal any damage for 1 round) and a 90% chance to grant a friendly squad All-Ability (+50% damage dealt, -50% damage taken, +100 speed, and +15% Fatal Blow & Destructive Strike chance for 1 round, undispellable). Starting in round 3, Skill 5 (Ghostly Strike) deals a guaranteed 300% AoE skill nuke to all 3 enemy squads every round—plus 400% bonus execution damage if the weakest enemy is below 50% HP. Skill 8 (Desert Phantom) gives all friendly Archer combat skills a 30% chance for +23% damage and a 23% chance to double-cast.”

Deployment Summary: Al-Hawra is a Support commander introduced in Sx12 (rated Highest Tier). Commands Archers in the Middle row (with secondary flexibility in the Back row), following an unlock priority of 8th - 6th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

Lead a squad of troop; Dictator +90%

Skill 2 — Primary Combat Skill
Type: Pre-Battle Range: 5 Targets: 1

[Enchanting Dance] Al-Hawra dances gracefully on the battlefield; 90% chance each round to weaken a random enemy squad, making that squad unable to deal damage for 1 round(s); 90% chance to grant a random friendly squad All-Ability (damage increased by 50%, damage taken reduced by 50%, speed increased by 100, and a 15% increase in the chance of Fatal Blow and Destructive Strike), lasting 1 round(s). (The skill's effect cannot be dispelled.)

Skill 3 — Squad Attribute Boost
Type: Passive

Might +30%

Skill 4 — Troop Training Boost
Type: Passive

Resist +30%

Skill 5 — Signature Combat Skill
Type: Combat Range: 5 Targets: 3

[Ghostly Strike] Al-Hawra waits for the best timing; starting round 3, 100% chance each round to deal 300% Skill Damage to all enemy squads. If the troop power of the enemy squad with the lowest troop power is below 50%, deals an additional 400% Skill Damage.

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost
Type: Passive

Might +40%

Skill 8 — Ultimate Combat Skill
Type: Status Range: 2 Targets: 3

[Desert Phantom] All friendly Archer squads gain the Phantom effect. When casting a combat skill, 30% chance to increase the Skill Damage by 23%; 23% chance to cast this skill once more. The effectiveness of the two effects will be determined independently.

Skill 1 — Command (Passive) Passive

Lead a squad of troop; Dictator +90%

Skill 2 — Primary Combat Skill Pre-Battle • Range: 5 • Targets: 1

[Enchanting Dance] Al-Hawra dances gracefully on the battlefield; 90% chance each round to weaken a random enemy squad, making that squad unable to deal damage for 1 round(s); 90% chance to grant a random friendly squad All-Ability (damage increased by 50%, damage taken reduced by 50%, speed increased by 100, and a 15% increase in the chance of Fatal Blow and Destructive Strike), lasting 1 round(s). (The skill's effect cannot be dispelled.)

Skill 3 — Squad Attribute Boost Passive

Might +30%

Skill 4 — Troop Training Boost Passive

Resist +30%

Skill 5 — Signature Combat Skill Combat • Range: 5 • Targets: 3

[Ghostly Strike] Al-Hawra waits for the best timing; starting round 3, 100% chance each round to deal 300% Skill Damage to all enemy squads. If the troop power of the enemy squad with the lowest troop power is below 50%, deals an additional 400% Skill Damage.

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost Passive

Might +40%

Skill 8 — Ultimate Combat Skill Status • Range: 2 • Targets: 3

[Desert Phantom] All friendly Archer squads gain the Phantom effect. When casting a combat skill, 30% chance to increase the Skill Damage by 23%; 23% chance to cast this skill once more. The effectiveness of the two effects will be determined independently.

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:5 • T:1
Pre-Battle

[Enchanting Dance] Al-Hawra dances gracefully on the battlefield; 90% chance each round to weaken a random enemy squad, making that squad unable to deal damage for 1 round(s); 90% chance to grant a random friendly squad All-Ability (damage increased by 50%, damage taken reduced by 50%, speed increased by 100, and a 15% increase in the chance of Fatal Blow and Destructive Strike), lasting 1 round(s). (The skill's effect cannot be dispelled.)

Skill 5 R:5 • T:3
Combat

[Ghostly Strike] Al-Hawra waits for the best timing; starting round 3, 100% chance each round to deal 300% Skill Damage to all enemy squads. If the troop power of the enemy squad with the lowest troop power is below 50%, deals an additional 400% Skill Damage.

Skill 8 R:2 • T:3
Status

[Desert Phantom] All friendly Archer squads gain the Phantom effect. When casting a combat skill, 30% chance to increase the Skill Damage by 23%; 23% chance to cast this skill once more. The effectiveness of the two effects will be determined independently.

Development System (Exclusive)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Paid)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.