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Achilles

SP • Footmens Melee Commander • Middle or/and Back Row

Commander's Tactical Evaluation

Reviewed by Don
¹ “Achilles is an Imperial SP Footmen juggernaut and anti-crit protector. His Skill 2 (Demigod) grants -60% damage taken, full control immunity, and a stacking +30% damage buff every round (briefly dropping in rounds 5–6). His Skill 5 (Blade of Judgment) has an 80% chance to deal 625% skill damage (hitting 2 targets and silencing for 2 rounds while in Demigod) and heals 2 friendly squads for 65% of damage dealt. Skill 8 (Sacred Realm) makes all squads immune to Fatal Blow and Destructive Strike crits, and triggers an emergency 500% heal + +50% damage dealt / -50% damage taken for 3 rounds the first time any friendly squad drops below 50% HP.”

Deployment Summary: Achilles is a Melee commander introduced in SP (rated Highest Tier). Commands Footmens in the Middle row (with secondary flexibility in the Back row), following an unlock priority of 8th - 6th - 7th.

² Special Mechanics & Formation Advisory

Sacred Realm completely disables Fatal Blow and Destructive Strike crits for both sides.

Complete 8-Skill Breakdown (1–8)

Skills 2, 5 & 8 are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)

Type: Passive

Lead a squad of troop; Dictator +90%

Skill 2 — Primary Combat Skill

Type: Status Range: 2 Targets: 1

[Demigod] At the start of the battle, Achilles gains the Demigod status: takes -60% damage; immune to control effects; deals +30% damage each round (stackable). Loses his Demigod status temporarily in round 5 and 6 and takes +20% damage.

Skill 3 — Squad Attribute Boost

Type: Passive

Might +30%

Skill 4 — Troop Training Boost

Type: Passive

Resist +30%

Skill 5 — Signature Combat Skill

Type: Combat Range: 4 Targets: 1

[Blade of Judgment] 80% chance to deal 625% Skill Damage to 1 random enemy squad within the valid range; restores some troop power equal to 65% of the damage dealt for 2 random friendly squads. When Achilles is in his Demigod status, the Blade of Judgment has a 80% chance to target 1 more enemy squad, with a 50% chance to Silence the target for 2 round(s).

Skill 6 — Awakening Boost

Type: Passive

Might +15%; Resist +15%, Dictator +250%, HP +15%

Skill 7 — Mastery Boost

Type: Passive

Might +40%

Skill 8 — Ultimate Combat Skill

Type: Pre-Battle Range: 5 Targets: 1

[Sacred realm] Achilles activates the Sacred Realm, making all friendly and enemy squads immune to Fatal Blow and Destructive Strike. When any friendly squad's HP drops below 50% for the first time, immediately restores a large amount of troop power for the squad (recovery rate: 500%), and makes the squad deal +50% damage, take -50% damage, lasting 3 round(s).

Skill 1 — Command (Passive)

Passive

Lead a squad of troop; Dictator +90%

Skill 2 — Primary Combat Skill

Status • Range: 2 • Targets: 1

[Demigod] At the start of the battle, Achilles gains the Demigod status: takes -60% damage; immune to control effects; deals +30% damage each round (stackable). Loses his Demigod status temporarily in round 5 and 6 and takes +20% damage.

Skill 3 — Squad Attribute Boost

Passive

Might +30%

Skill 4 — Troop Training Boost

Passive

Resist +30%

Skill 5 — Signature Combat Skill

Combat • Range: 4 • Targets: 1

[Blade of Judgment] 80% chance to deal 625% Skill Damage to 1 random enemy squad within the valid range; restores some troop power equal to 65% of the damage dealt for 2 random friendly squads. When Achilles is in his Demigod status, the Blade of Judgment has a 80% chance to target 1 more enemy squad, with a 50% chance to Silence the target for 2 round(s).

Skill 6 — Awakening Boost

Passive

Might +15%; Resist +15%, Dictator +250%, HP +15%

Skill 7 — Mastery Boost

Passive

Might +40%

Skill 8 — Ultimate Combat Skill

Pre-Battle • Range: 5 • Targets: 1

[Sacred realm] Achilles activates the Sacred Realm, making all friendly and enemy squads immune to Fatal Blow and Destructive Strike. When any friendly squad's HP drops below 50% for the first time, immediately restores a large amount of troop power for the squad (recovery rate: 500%), and makes the squad deal +50% damage, take -50% damage, lasting 3 round(s).

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:2 • T:1
Status

[Demigod] At the start of the battle, Achilles gains the Demigod status: takes -60% damage; immune to control effects; deals +30% damage each round (stackable). Loses his Demigod status temporarily in round 5 and 6 and takes +20% damage.

Skill 5 R:4 • T:1
Combat

[Blade of Judgment] 80% chance to deal 625% Skill Damage to 1 random enemy squad within the valid range; restores some troop power equal to 65% of the damage dealt for 2 random friendly squads. When Achilles is in his Demigod status, the Blade of Judgment has a 80% chance to target 1 more enemy squad, with a 50% chance to Silence the target for 2 round(s).

Skill 8 R:5 • T:1
Pre-Battle

[Sacred realm] Achilles activates the Sacred Realm, making all friendly and enemy squads immune to Fatal Blow and Destructive Strike. When any friendly squad's HP drops below 50% for the first time, immediately restores a large amount of troop power for the squad (recovery rate: 500%), and makes the squad deal +50% damage, take -50% damage, lasting 3 round(s).

Canonical Legion Formations

Verified [Front · Middle · Back] lineups from the 42 Canonical Formations catalog featuring Achilles.

All 42 Canonical Combos →
Development System (Exclusive)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Royal)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.