Never place Alfred in the back row: his Skill 8 buffs only trigger when his squad's troop power drops below 90%, 70%, 50%, and 30%. Also note that his Skill 5 deals 95% self-damage to all of your squads.
Commander's Tactical Evaluation
Reviewed by Don“Alfred is a middle- or front-row melee cavalry hero built around HP thresholds and anti-healing. His Skill 8 triggers whenever his squad's troop power drops below 90%, 70%, 50%, and 30%, granting +50% combat skill cast chance, +40% skill damage, and -35% damage taken for 1 round, so he should never be placed in the back row. His Skill 5 damages all enemy squads at the cost of hurting your own squads (which helps trigger his Skill 8 thresholds), while his Skill 2 cuts enemy troop recovery by 40% and amplifies skill damage against targets under healing reduction.”
Deployment Summary: Alfred is a Melee commander introduced in S2 (rated Low Tier). Commands Cavalries in the Middle row (with secondary flexibility in the Front row), following an unlock priority of 6th - 8th - 7th.
Hero Skills Inspector (1–8)
Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.
23,100 bonus marching capacity for hero’s squad
35% chance to deal 335% damage to 2 enemy squads within the valid range and make the target's troop power restoring effect -40%. If the target is already subjected to a status that stops it from restoring troop power or curbs its power restoration, the target will take 30% more skill damage for 2 rounds.
Resistance +50%
Might +50%
30% chance to deal 492% massive damage to all enemy squads, at the price of making all your squads take 95% damage.
Might +15%; Resist +15%, Dictator +250%, Damage +15%
Might +40%
When the troop power of his squad drops below 90%/70%/50%/30% for the first time, Alfred will have 50% more chance to cast combat skills and his squad deals 40% more Skill Damage and takes -35% damage, lasting 1 round.
23,100 bonus marching capacity for hero’s squad
35% chance to deal 335% damage to 2 enemy squads within the valid range and make the target's troop power restoring effect -40%. If the target is already subjected to a status that stops it from restoring troop power or curbs its power restoration, the target will take 30% more skill damage for 2 rounds.
Resistance +50%
Might +50%
30% chance to deal 492% massive damage to all enemy squads, at the price of making all your squads take 95% damage.
Might +15%; Resist +15%, Dictator +250%, Damage +15%
Might +40%
When the troop power of his squad drops below 90%/70%/50%/30% for the first time, Alfred will have 50% more chance to cast combat skills and his squad deals 40% more Skill Damage and takes -35% damage, lasting 1 round.
Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.
Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.