Guaranteed 100% activation on Skill 8: 550% nuke + -300% Might shred on enemy carry + 225% ally heal and -50% shield.
Commander's Tactical Evaluation
Reviewed by Don“Robin Hood is an Sx21 Archer formation buffer, sniper, and shield support. His Skill 2 (Hawk Eye) grants all friendly Archer squads +35% Destructive Strike (skill crit) chance for 2 rounds. In rounds 1–4, Skill 5 (Swift Ranger) gives your Front row First Strike + 75% Dodge-ignore, your Middle row -30% physical and Fatal Blow damage taken, and your Back row +35% skill damage + Sober status. Every round, Skill 8 (Shade of the Forest, 100% chance) snipes the highest-Might enemy squad for 550% damage while shredding its Might by -300% for 2 rounds (stackable), and heals a friendly squad (225% rate) with a -50% damage shield if its HP is below 75%.”
Deployment Summary: Robin Hood is a Support commander introduced in Sx21 (rated Highest Tier). Commands Archers in the Middle row (with secondary flexibility in the Front row), following an unlock priority of 8th - 6th - 7th.
Hero Skills Inspector (1–8)
Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.
Lead a squad of troop; Dictator +90%
[Hawk Eye] All your Archer squads gain the Divination effect: when dealing Skill Damage, the chance of Destructive Strike +35%, lasting 2 rounds.
Might +30%
Resist +30%
[Swift Ranger] In the first 4 rounds, your: Front-row squad acts first, with a 75% chance to ignore the enemy's Dodging effect when dealing damage; Mid-row squad takes -30% Physical Damage and -30% Fatal Blow damage; Back-row squad deals +35% Skill Damage and enters the sober status.
Might +15%; Resist +15%, Dictator +250%, HP +15%
Might +40%
[Shade of the Forest] 100% chance to deal 550% damage to the enemy squad with the highest Might, making the squad's Might -300% (Stackable), lasting 2 rounds; meanwhile, restores troop power (recovery rate: 225%) for 1 of your random squads; if the squad's HP is below 75%, applies a Shield effect additionally, allowing the squad to take -50% damage in the subsequent incoming attack, lasting 2 rounds.
Lead a squad of troop; Dictator +90%
[Hawk Eye] All your Archer squads gain the Divination effect: when dealing Skill Damage, the chance of Destructive Strike +35%, lasting 2 rounds.
Might +30%
Resist +30%
[Swift Ranger] In the first 4 rounds, your: Front-row squad acts first, with a 75% chance to ignore the enemy's Dodging effect when dealing damage; Mid-row squad takes -30% Physical Damage and -30% Fatal Blow damage; Back-row squad deals +35% Skill Damage and enters the sober status.
Might +15%; Resist +15%, Dictator +250%, HP +15%
Might +40%
[Shade of the Forest] 100% chance to deal 550% damage to the enemy squad with the highest Might, making the squad's Might -300% (Stackable), lasting 2 rounds; meanwhile, restores troop power (recovery rate: 225%) for 1 of your random squads; if the squad's HP is below 75%, applies a Shield effect additionally, allowing the squad to take -50% damage in the subsequent incoming attack, lasting 2 rounds.
Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.
Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.