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Robin Hood

Sx21 • Archers Support Commander • Middle or/and Front Row

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Special Mechanics Alert

Guaranteed 100% activation on Skill 8: 550% nuke + -300% Might shred on enemy carry + 225% ally heal and -50% shield.

Commander's Tactical Evaluation

Reviewed by Don
“Robin Hood is an Sx21 Archer formation buffer, sniper, and shield support. His Skill 2 (Hawk Eye) grants all friendly Archer squads +35% Destructive Strike (skill crit) chance for 2 rounds. In rounds 1–4, Skill 5 (Swift Ranger) gives your Front row First Strike + 75% Dodge-ignore, your Middle row -30% physical and Fatal Blow damage taken, and your Back row +35% skill damage + Sober status. Every round, Skill 8 (Shade of the Forest, 100% chance) snipes the highest-Might enemy squad for 550% damage while shredding its Might by -300% for 2 rounds (stackable), and heals a friendly squad (225% rate) with a -50% damage shield if its HP is below 75%.”

Deployment Summary: Robin Hood is a Support commander introduced in Sx21 (rated Highest Tier). Commands Archers in the Middle row (with secondary flexibility in the Front row), following an unlock priority of 8th - 6th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

Lead a squad of troop; Dictator +90%

Skill 2 — Primary Combat Skill
Type: Pre-Battle Range: 3 Targets: 3

[Hawk Eye] All your Archer squads gain the Divination effect: when dealing Skill Damage, the chance of Destructive Strike +35%, lasting 2 rounds.

Skill 3 — Squad Attribute Boost
Type: Passive

Might +30%

Skill 4 — Troop Training Boost
Type: Passive

Resist +30%

Skill 5 — Signature Combat Skill
Type: Pre-Battle Range: 3 Targets: 3

[Swift Ranger] In the first 4 rounds, your: Front-row squad acts first, with a 75% chance to ignore the enemy's Dodging effect when dealing damage; Mid-row squad takes -30% Physical Damage and -30% Fatal Blow damage; Back-row squad deals +35% Skill Damage and enters the sober status.

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, HP +15%

Skill 7 — Mastery Boost
Type: Passive

Might +40%

Skill 8 — Ultimate Combat Skill
Type: Combat Range: 5 Targets: 1

[Shade of the Forest] 100% chance to deal 550% damage to the enemy squad with the highest Might, making the squad's Might -300% (Stackable), lasting 2 rounds; meanwhile, restores troop power (recovery rate: 225%) for 1 of your random squads; if the squad's HP is below 75%, applies a Shield effect additionally, allowing the squad to take -50% damage in the subsequent incoming attack, lasting 2 rounds.

Skill 1 — Command (Passive) Passive

Lead a squad of troop; Dictator +90%

Skill 2 — Primary Combat Skill Pre-Battle • Range: 3 • Targets: 3

[Hawk Eye] All your Archer squads gain the Divination effect: when dealing Skill Damage, the chance of Destructive Strike +35%, lasting 2 rounds.

Skill 3 — Squad Attribute Boost Passive

Might +30%

Skill 4 — Troop Training Boost Passive

Resist +30%

Skill 5 — Signature Combat Skill Pre-Battle • Range: 3 • Targets: 3

[Swift Ranger] In the first 4 rounds, your: Front-row squad acts first, with a 75% chance to ignore the enemy's Dodging effect when dealing damage; Mid-row squad takes -30% Physical Damage and -30% Fatal Blow damage; Back-row squad deals +35% Skill Damage and enters the sober status.

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, HP +15%

Skill 7 — Mastery Boost Passive

Might +40%

Skill 8 — Ultimate Combat Skill Combat • Range: 5 • Targets: 1

[Shade of the Forest] 100% chance to deal 550% damage to the enemy squad with the highest Might, making the squad's Might -300% (Stackable), lasting 2 rounds; meanwhile, restores troop power (recovery rate: 225%) for 1 of your random squads; if the squad's HP is below 75%, applies a Shield effect additionally, allowing the squad to take -50% damage in the subsequent incoming attack, lasting 2 rounds.

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:3 • T:3
Pre-Battle

[Hawk Eye] All your Archer squads gain the Divination effect: when dealing Skill Damage, the chance of Destructive Strike +35%, lasting 2 rounds.

Skill 5 R:3 • T:3
Pre-Battle

[Swift Ranger] In the first 4 rounds, your: Front-row squad acts first, with a 75% chance to ignore the enemy's Dodging effect when dealing damage; Mid-row squad takes -30% Physical Damage and -30% Fatal Blow damage; Back-row squad deals +35% Skill Damage and enters the sober status.

Skill 8 R:5 • T:1
Combat

[Shade of the Forest] 100% chance to deal 550% damage to the enemy squad with the highest Might, making the squad's Might -300% (Stackable), lasting 2 rounds; meanwhile, restores troop power (recovery rate: 225%) for 1 of your random squads; if the squad's HP is below 75%, applies a Shield effect additionally, allowing the squad to take -50% damage in the subsequent incoming attack, lasting 2 rounds.

Development System (Exclusive)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Standard)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.