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Farrah

Sx11 • Cavalries Support Commander • Front or/and Middle Row

Commander's Tactical Evaluation

Reviewed by Don
“Farrah is a frontline or middle-row cavalry support hero who functions as a pure normal-attack enhancer. During the first 3 rounds, her Skill 2 boosts all allied squads' normal attack and passive skill damage by 80% while making their attacks ignore enemy Dodge, and her Skill 5 gives all allies an 80% chance to deal 260% splash damage to two additional targets on normal attacks. She plays a similar role to Rozen Blade, Beast Queen, and The Warden, and gets her best value alongside auto-attack carries like The Immortal, Rainforest Ranger, Spectral Reaper, Caesar, and Sundiata.”

Deployment Summary: Farrah is a Support commander introduced in Sx11 (rated Highest Tier). Commands Cavalries in the Front row (with secondary flexibility in the Middle row), following an unlock priority of 6th - 8th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill
Type: Pre-Battle Range: 2 Targets: 3

In the first three rounds, all ally squads’ damage dealt in normal attacks and passive skills +80%. Meanwhile 100% chance to deal damage to enemies regardless of their dodging state.

Skill 3 — Squad Attribute Boost
Type: Passive

Resistance +50%

Skill 4 — Troop Training Boost
Type: Passive

Might +50%

Skill 5 — Signature Combat Skill
Type: Pre-Battle Range: 2 Targets: 2

In first 3 rounds, 80% chance for all ally squads to launch a mass attack, dealing an additional 260% damage to two other squads apart from the target in normal attacks.

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, Combat Speed +100

Skill 7 — Mastery Boost
Type: Passive

Might +40%

Skill 8 — Ultimate Combat Skill
Type: Additional Attack Range: 5 Targets: 1

After a normal attack, 100% chance to deal 300% damage to the enemy squad with the lowest amount of soldiers and 80% chance to deal an additional 25% damage (the effect lasts 2 rounds and can be stacked up to 2 layers).

Skill 1 — Command (Passive) Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill Pre-Battle • Range: 2 • Targets: 3

In the first three rounds, all ally squads’ damage dealt in normal attacks and passive skills +80%. Meanwhile 100% chance to deal damage to enemies regardless of their dodging state.

Skill 3 — Squad Attribute Boost Passive

Resistance +50%

Skill 4 — Troop Training Boost Passive

Might +50%

Skill 5 — Signature Combat Skill Pre-Battle • Range: 2 • Targets: 2

In first 3 rounds, 80% chance for all ally squads to launch a mass attack, dealing an additional 260% damage to two other squads apart from the target in normal attacks.

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, Combat Speed +100

Skill 7 — Mastery Boost Passive

Might +40%

Skill 8 — Ultimate Combat Skill Additional Attack • Range: 5 • Targets: 1

After a normal attack, 100% chance to deal 300% damage to the enemy squad with the lowest amount of soldiers and 80% chance to deal an additional 25% damage (the effect lasts 2 rounds and can be stacked up to 2 layers).

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:2 • T:3
Pre-Battle

In the first three rounds, all ally squads’ damage dealt in normal attacks and passive skills +80%. Meanwhile 100% chance to deal damage to enemies regardless of their dodging state.

Skill 5 R:2 • T:2
Pre-Battle

In first 3 rounds, 80% chance for all ally squads to launch a mass attack, dealing an additional 260% damage to two other squads apart from the target in normal attacks.

Skill 8 R:5 • T:1
Additional Attack

After a normal attack, 100% chance to deal 300% damage to the enemy squad with the lowest amount of soldiers and 80% chance to deal an additional 25% damage (the effect lasts 2 rounds and can be stacked up to 2 layers).

Development System (Standard)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Standard)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.