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Skanda

Sx04 • Footmens Support Commander • Front or/and Middle Row

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Special Mechanics Alert

Skill 2 heals both Skanda and the front-row squad, so placing Skanda in the front row doubles the healing on himself (494% total recovery rate).

Commander's Tactical Evaluation

Reviewed by Don
“Skanda is a frontline or middle-row footman support hero with huge frontline healing, backline suppression, and turn-5 immunity. His Skill 2 has a 50% chance to heal himself and the front-row squad for a 247% recovery rate (which doubles to 494% if Skanda is placed in the front row himself), while his Skill 5 has a 70% chance to deal 260% damage and suppress the furthest enemy squad in range. On turn 5, his Skill 8 cleanses all debuffs from your front-row squad and makes it 100% immune to incoming damage for 2 turns, so he is a top-tier sustain and control support.”

Deployment Summary: Skanda is a Support commander introduced in Sx04 (rated High Tier). Commands Footmens in the Front row (with secondary flexibility in the Middle row), following an unlock priority of 6th - 8th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill
Type: Combat Range: 2 Targets: 2

50% chance to heal self and front-row squad (247% recovery rate), if already in front-row, double the heal.

Skill 3 — Squad Attribute Boost
Type: Passive

Resistance +50%

Skill 4 — Troop Training Boost
Type: Passive

Might +50%

Skill 5 — Signature Combat Skill
Type: Combat Range: 3 Targets: 1

70% chance to deal 260% damage to the furthest enemy squad within range, and suppress them for 1 turn.

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, HP +15%

Skill 7 — Mastery Boost
Type: Passive

Resistance +40%

Skill 8 — Ultimate Combat Skill
Type: Pre-Battle Range: 2 Targets: 1

On turn 5, remove friendly front-row debuffs, when it takes damage, 100% chance to dodge and be immune to this damage, lasting 2 turns.

Skill 1 — Command (Passive) Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill Combat • Range: 2 • Targets: 2

50% chance to heal self and front-row squad (247% recovery rate), if already in front-row, double the heal.

Skill 3 — Squad Attribute Boost Passive

Resistance +50%

Skill 4 — Troop Training Boost Passive

Might +50%

Skill 5 — Signature Combat Skill Combat • Range: 3 • Targets: 1

70% chance to deal 260% damage to the furthest enemy squad within range, and suppress them for 1 turn.

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, HP +15%

Skill 7 — Mastery Boost Passive

Resistance +40%

Skill 8 — Ultimate Combat Skill Pre-Battle • Range: 2 • Targets: 1

On turn 5, remove friendly front-row debuffs, when it takes damage, 100% chance to dodge and be immune to this damage, lasting 2 turns.

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:2 • T:2
Combat

50% chance to heal self and front-row squad (247% recovery rate), if already in front-row, double the heal.

Skill 5 R:3 • T:1
Combat

70% chance to deal 260% damage to the furthest enemy squad within range, and suppress them for 1 turn.

Skill 8 R:2 • T:1
Pre-Battle

On turn 5, remove friendly front-row debuffs, when it takes damage, 100% chance to dodge and be immune to this damage, lasting 2 turns.

Development System (Standard)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Standard)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.