Skill 2 heals both Skanda and the front-row squad, so placing Skanda in the front row doubles the healing on himself (494% total recovery rate).
Commander's Tactical Evaluation
Reviewed by Don“Skanda is a frontline or middle-row footman support hero with huge frontline healing, backline suppression, and turn-5 immunity. His Skill 2 has a 50% chance to heal himself and the front-row squad for a 247% recovery rate (which doubles to 494% if Skanda is placed in the front row himself), while his Skill 5 has a 70% chance to deal 260% damage and suppress the furthest enemy squad in range. On turn 5, his Skill 8 cleanses all debuffs from your front-row squad and makes it 100% immune to incoming damage for 2 turns, so he is a top-tier sustain and control support.”
Deployment Summary: Skanda is a Support commander introduced in Sx04 (rated High Tier). Commands Footmens in the Front row (with secondary flexibility in the Middle row), following an unlock priority of 6th - 8th - 7th.
Hero Skills Inspector (1–8)
Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.
23,100 bonus marching capacity for hero’s squad
50% chance to heal self and front-row squad (247% recovery rate), if already in front-row, double the heal.
Resistance +50%
Might +50%
70% chance to deal 260% damage to the furthest enemy squad within range, and suppress them for 1 turn.
Might +15%; Resist +15%, Dictator +250%, HP +15%
Resistance +40%
On turn 5, remove friendly front-row debuffs, when it takes damage, 100% chance to dodge and be immune to this damage, lasting 2 turns.
23,100 bonus marching capacity for hero’s squad
50% chance to heal self and front-row squad (247% recovery rate), if already in front-row, double the heal.
Resistance +50%
Might +50%
70% chance to deal 260% damage to the furthest enemy squad within range, and suppress them for 1 turn.
Might +15%; Resist +15%, Dictator +250%, HP +15%
Resistance +40%
On turn 5, remove friendly front-row debuffs, when it takes damage, 100% chance to dodge and be immune to this damage, lasting 2 turns.
Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.
Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.