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War Lord

S3 • Cavalries Support Commander • Front or/and Middle Row

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Special Mechanics Alert

Skill 2 reduces the basic attack damage of all friendly Cavalry squads by 20% in exchange for +45% combat skill damage.

Commander's Tactical Evaluation

Reviewed by Don
“War Lord is a front- or middle-row cavalry support hero designed specifically for heavy skill-damage formations. His Skill 2 trades 20% basic attack damage for a 45% boost to combat skill damage across all friendly cavalry squads, while his Skill 5 gives his own squad a 70% evasion chance during the first 2 turns. His Skill 8 is his main highlight: on turns 1, 3, 5, and 7, it raises a friendly squad's ultimate (Skill 8) activation chance to 100% with a 60% chance to skip prep, so he ends up being a powerful and often underrated partner for prep carries.”

Deployment Summary: War Lord is a Support commander introduced in S3 (rated High Tier). Commands Cavalries in the Front row (with secondary flexibility in the Middle row), following an unlock priority of 6th - 8th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill
Type: Pre-Battle Range: 3 Targets: 3

During Battle, all friendly Cavalry squads has - 20% basic attack damage, 45% increase combat skill damage.

Skill 3 — Squad Attribute Boost
Type: Passive

Resistance +50%

Skill 4 — Troop Training Boost
Type: Passive

Might +50%

Skill 5 — Signature Combat Skill
Type: Status Targets: 1

On the first 2 turns, whenever the hero’s squad takes damage, 70% to evade and avoid this damage.

Skill 6 — Awakening Boost
Type: Passive

Might +20%; Resist +20%, Dictator +250%, Combat Speed +120

Skill 7 — Mastery Boost
Type: Passive

Might +40%

Skill 8 — Ultimate Combat Skill
Type: Pre-Battle Range: 2 Targets: 1

On Turn 1, 3, 5, 7, 100% Chance to increase the chance of casting for 1 random friendly squad final combat skill to 100%, If the skill requires prepping, 60% chance to skip 1 turn of prepping.

Skill 1 — Command (Passive) Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill Pre-Battle • Range: 3 • Targets: 3

During Battle, all friendly Cavalry squads has - 20% basic attack damage, 45% increase combat skill damage.

Skill 3 — Squad Attribute Boost Passive

Resistance +50%

Skill 4 — Troop Training Boost Passive

Might +50%

Skill 5 — Signature Combat Skill Status • Targets: 1

On the first 2 turns, whenever the hero’s squad takes damage, 70% to evade and avoid this damage.

Skill 6 — Awakening Boost Passive

Might +20%; Resist +20%, Dictator +250%, Combat Speed +120

Skill 7 — Mastery Boost Passive

Might +40%

Skill 8 — Ultimate Combat Skill Pre-Battle • Range: 2 • Targets: 1

On Turn 1, 3, 5, 7, 100% Chance to increase the chance of casting for 1 random friendly squad final combat skill to 100%, If the skill requires prepping, 60% chance to skip 1 turn of prepping.

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:3 • T:3
Pre-Battle

During Battle, all friendly Cavalry squads has - 20% basic attack damage, 45% increase combat skill damage.

Skill 5 R:0 • T:1
Status

On the first 2 turns, whenever the hero’s squad takes damage, 70% to evade and avoid this damage.

Skill 8 R:2 • T:1
Pre-Battle

On Turn 1, 3, 5, 7, 100% Chance to increase the chance of casting for 1 random friendly squad final combat skill to 100%, If the skill requires prepping, 60% chance to skip 1 turn of prepping.

Development System (Exclusive)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Standard)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.