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Spectral Reaper

Sx03 • Archers Ranged Commander • Back or/and Middle Row

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Commander's Tactical Evaluation

Reviewed by Don
“Spectral Reaper is a backline archer ranged carry built around devastating basic attacks and anti-healing. His Skill 8 permanently doubles his basic attack damage (+100%) and makes enemy skills treat his squad as +1 range further away, which protects him from short- and medium-range skills when placed in the back row. After a basic attack, his Skill 2 has a 35% chance to strike the same target again for 742% damage and block its troop recovery for 1 turn. Because of this, he has huge synergy with double-attack and Fatal Blow supports like Ramses II, The Defender, The Warden, Rozen Blade, and Farrah.”

Deployment Summary: Spectral Reaper is a Ranged commander introduced in Sx03 (rated Highest Tier). Commands Archers in the Back row (with secondary flexibility in the Middle row), following an unlock priority of 8th - 6th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill
Type: Additional Attack Range: 5 Targets: 1

35% chance to attack again after basic attacks to the same target dealing 742% damage, making them unable to recover troops for 1 turn.

Skill 3 — Squad Attribute Boost
Type: Passive

Resistance +50%

Skill 4 — Troop Training Boost
Type: Passive

Might +50%

Skill 5 — Signature Combat Skill
Type: Combat Range: 4 Targets: (1/1)

40% chance to deal 455% damage to 1 random enemy squad within range, and increase basic attack damage by 60% for self squad for 1 turn.

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost
Type: Passive

Might +40%

Skill 8 — Ultimate Combat Skill
Type: Status Range: 1 Targets: 1

Self squad’s basic attack damage is increased by 100%, when the enemy is tallying skill range, this squad is considered to be +1 range away.

Skill 1 — Command (Passive) Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill Additional Attack • Range: 5 • Targets: 1

35% chance to attack again after basic attacks to the same target dealing 742% damage, making them unable to recover troops for 1 turn.

Skill 3 — Squad Attribute Boost Passive

Resistance +50%

Skill 4 — Troop Training Boost Passive

Might +50%

Skill 5 — Signature Combat Skill Combat • Range: 4 • Targets: (1/1)

40% chance to deal 455% damage to 1 random enemy squad within range, and increase basic attack damage by 60% for self squad for 1 turn.

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost Passive

Might +40%

Skill 8 — Ultimate Combat Skill Status • Range: 1 • Targets: 1

Self squad’s basic attack damage is increased by 100%, when the enemy is tallying skill range, this squad is considered to be +1 range away.

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:5 • T:1
Additional Attack

35% chance to attack again after basic attacks to the same target dealing 742% damage, making them unable to recover troops for 1 turn.

Skill 5 R:4 • T:(1/1)
Combat

40% chance to deal 455% damage to 1 random enemy squad within range, and increase basic attack damage by 60% for self squad for 1 turn.

Skill 8 R:1 • T:1
Status

Self squad’s basic attack damage is increased by 100%, when the enemy is tallying skill range, this squad is considered to be +1 range away.

Development System (Standard)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Standard)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.